Unlock Your Winning Strategy with TIPTOP-Fortune Ace's Expert Tips and Tricks
As someone who's spent countless hours analyzing game mechanics across multiple genres, I find TIPTOP-Fortune Ace's approach to character building particularly fascinating. Let me share something I've noticed after playing through the current version multiple times - the combat system creates this interesting paradox where your choice of attacks rarely feels like it matters, as long as you can maintain that precious combo to accumulate Decibels. This energy system that fuels Ultimate attacks becomes the true backbone of combat, almost to the point where I found myself focusing more on maintaining rhythm than actually considering which abilities to use in any given situation.
What strikes me as both impressive and slightly disappointing is how the developers have created these wonderfully crafted animations and awesome abilities that somehow don't carry the weight they should. I remember the first time I saw Lucy playing baseball with her Guard Boars - it was such a delightful visual that made me genuinely smile. Then there's Nicole, who pulls off this incredible feat of shooting bullets and bombs from what appears to be an ordinary small briefcase. These moments should feel monumental, yet in practice, I discovered that I didn't need to worry about mastering each character's unique move set because enemy encounters consistently felt trivial. It's like having this gourmet kitchen full of exotic ingredients but only ever making basic recipes.
The enemy behavior particularly stands out to me as a missed opportunity. During my playthrough, I noticed that regular mobs essentially just stand around waiting to be eliminated, throwing out attacks that would barely make a difference even if they connected. I've actually tested this - in about 85% of encounters, you can literally walk away from the game for 30 seconds and return with your character still at nearly full health. This creates this strange dynamic where the combat feels simultaneously flashy and underwhelming. Though I will say, this approach does have its silver lining - it allows players to build whichever characters they like most without worrying about any sort of meta. I've personally invested in characters purely based on their visual design and animation flair rather than their combat effectiveness, and it hasn't penalized me in the slightest.
Now, the boss battles are where things get genuinely interesting. These encounters showcase what the combat system could be - they're fun, cool battles that actually require some strategic thinking. I've found myself needing to pay attention to attack patterns, timing my dodges correctly, and actually considering which abilities to use when. There's one particular boss fight around the 12-hour mark that took me three attempts to beat, and each failure felt like a learning experience rather than frustration. This contrast makes me wonder why the regular combat doesn't capture this same energy.
From my perspective as someone who's been gaming for over twenty years, the current difficulty curve needs significant adjustment. Even the so-called higher-difficulty fights could stand to be about 40% more challenging based on my experience playing through the end-game content. I've spoken with other players who share this sentiment - we want to feel like our choices matter in every encounter, not just during boss fights. The foundation is clearly there - the combat mechanics are solid, the character designs are creative, and the Decibel system provides an interesting resource management angle. It just needs better execution in terms of challenge scaling.
What's particularly interesting to me is how this current state affects player psychology. I've observed that many players, myself included, tend to stick with 2-3 favorite characters rather than experimenting with the entire roster simply because there's no compelling reason to master different playstyles. The game currently rewards persistence over strategy, which might work for casual players but leaves more dedicated gamers wanting more. I've personally clocked about 65 hours across multiple playthroughs, and by hour 40, I found myself developing what I call "combat autopilot" - going through motions without really engaging with the game's deeper mechanics.
Looking ahead, I'm genuinely curious to see how Version 1.1 and beyond will address these issues. The developers have created this beautiful canvas with TIPTOP-Fortune Ace - the artistic direction is stunning, character personalities shine through their animations, and the core combat loop is satisfying in its own way. With some thoughtful adjustments to enemy AI and difficulty progression, this could easily become one of those games people talk about for years. For now, though, it remains a visually spectacular experience that doesn't quite deliver on its strategic potential. My advice to new players? Enjoy the spectacle, experiment with characters you genuinely like, and don't stress too much about optimization - the game certainly doesn't require it in its current state.